Closing in on their goal, but secrets and dangers await them in the dark dungeon.
Altercation (Mental Combat) Rules for DnD5e
Suggested rules for running persuasion, deception and intimidation as non-violent combats in DnD 5e.
Age of Ashes: Hellknight Hill: Episode 1.5: The Stalker
With two sets of enemies fighting ahead in a dark cold dungeon corridor and what seems to be a ghostly apparition approaching to flank them, the team must act quickly.
Advanced Player’s Guide, A Book Review?
Do you like art? Book reviews? Gothic history? Vampires? The occult? Join me, as I review Pathfinder’s new book, the Advanced Player’s Guide, and I show how it can be used to build one of the most Undead themed player characters possible in Dungeons and Dragons.
The Parallels of Critical Role and Babylon 5
A review of Critical Role’s book, Explorer’s Guide to Wildemount by showing its parallels with the popular sci-fi series Babylon 5.
Age of Ashes, Ep1.4: A Gnashing of Teeth
Heading deeper into Hellknight Keep, the team find what is making the snarling noise behind the door.
Psionics: An Illustrated History in Dungeons and Dragons
Psionics in Dungeons and Dragons, an illustrated history.
Age of Ashes, Ep1.3: Shell Raiser
The team leave Breachill early the next morning and make their way to Citadel Altaerein, to track the arsonist and free the goblin tribe.
Age of Ashes, Ep1.2: Firestarter
The team race against time to find the arsonist before they set the town ablaze.
Age of Ashes, Ep1.1: Arrival in Breachill
Age of Ashes campaign. The party arrives in Breachill and tries to stop an arsonist from carrying out their plan of revenge.
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