Closing in on their goal, but secrets and dangers await them in the dark dungeon.
Suggested rules for running persuasion, deception and intimidation as non-violent combats in DnD 5e.
With two sets of enemies fighting ahead in a dark cold dungeon corridor and what seems to be a ghostly apparition approaching to flank them, the team must act quickly.
Do you like art? Book reviews? Gothic history? Vampires? The occult? Join me, as I review Pathfinder’s new book, the Advanced Player’s Guide, and I show how it can be used to build one of the most Undead themed player characters possible in Dungeons and Dragons.
A review of Critical Role’s book, Explorer’s Guide to Wildemount by showing its parallels with the popular sci-fi series Babylon 5.
Heading deeper into Hellknight Keep, the team find what is making the snarling noise behind the door.
Psionics in Dungeons and Dragons, an illustrated history.
The team leave Breachill early the next morning and make their way to Citadel Altaerein, to track the arsonist and free the goblin tribe.
The team race against time to find the arsonist before they set the town ablaze.
Age of Ashes campaign. The party arrives in Breachill and tries to stop an arsonist from carrying out their plan of revenge.