Closing in on their goal, but secrets and dangers await them in the dark dungeon.
With two sets of enemies fighting ahead in a dark cold dungeon corridor and what seems to be a ghostly apparition approaching to flank them, the team must act quickly.
Heading deeper into Hellknight Keep, the team find what is making the snarling noise behind the door.
The team leave Breachill early the next morning and make their way to Citadel Altaerein, to track the arsonist and free the goblin tribe.
The team race against time to find the arsonist before they set the town ablaze.
Building a party of characters for the Pathfinder Age of Ashes Adventure Path.
The introduction to our first in a multi-campaign adventure, bringing together Pathfinder’s Age of Ashes and adaptations of DND’s Saltmarsh and Tales of the Yawning Portal.